Akil Senthil.

Game developer & studio founder.

I build games and the systems behind them. My work spans mobile, multiplayer, and immersive experiences.

Get in touch

Currently

Building illusion

Independent games, starting with Word Search and Chill.

Visit the studio
About the first release
Word Search and Chill gameplay with colourful paths across a letter grid

First release · Android

Word Search and Chill

A cozy library, a grid of letters, and a little time to play. Find words, beat the timer, and call on a boost when you need one.

I’m building the game at Illusion Interactive, bringing my experience in game development and technical leadership into an original studio project.

Selected work

Earlier games, built with other studios and teams.

SamosaGame production, core systems, and progression.

Mobile Game · Auto-gunner runner with fast-paced combat and procedural content.

My role
Producer, designer, lead developer

Led end-to-end production from concept to launch, owning core systems, progression, and balancing for engagement and retention.

Unity · C# · Mobile · Game analytics

Watch gameplay
SallikattuReal-time multiplayer and live operations.

Online Multiplayer · 5-player competitive real-time mobile game powered by Photon Networking.

My role
Development head, live ops

Architected networking and core gameplay systems while leading live ops, seasonal competitions, and scalable server-side logic.

Unity · Photon · Realtime multiplayer

Watch gameplay
World Cricket Battle 2Auction system, bidding logic, and economy balancing.

Mobile Game · Cricket game with auctions, team building, and live operations.

My role
Team developer, auction system lead, live ops support

Designed and implemented the core Auction System end-to-end, including UI/UX, bidding logic, and economy balancing within a large multidisciplinary team.

Unity · C# · Live ops

Watch gameplay
More from the archive 04 projects
Meta Cricket LeagueTechnical lead, architect, main developer

Web3 + Mobile + Web · Tournament-based NFT cricket platform spanning mobile and web.

My role
Technical lead, architect, main developer

Architected tournament systems, NFT player assets, and real-time networking, leading cross-platform development and scaling of the ecosystem.

Unity · Photon Fusion · Web3 · Backend APIs

Watch gameplay
Goats & TigersLead developer

Mobile Game · 1v1 online board game adaptation with competitive matchmaking and real-time sync.

My role
Lead developer

Built robust multiplayer architecture, smooth state synchronization, and intuitive mobile-first flows focused on performance and match stability.

Unity · Photon · Mobile

Watch gameplay
WCB LiveMultiplayer developer, live ops contributor

Online Mobile · 1v1 cricket battles extending the cricket franchise with synchronous multiplayer.

My role
Multiplayer developer, live ops contributor

Implemented matchmaking, netcode, and latency management, collaborating with backend and publishing teams to maintain uptime and player engagement.

Unity · Photon Realtime · Matchmaking

Watch gameplay
Anya: Revenge RunConcept → production → release

Mobile Game · Action runner / slasher with dynamic combat, tight movement, and level-based progression.

My role
Concept → production → release

Delivered a polished, fully shipped title with responsive combat, strong progression loops, and workflows optimized for global release.

Unity · C# · Mobile

Watch gameplay

A little background

A career in making things playable.

I’ve spent my career making games and interactive experiences: mobile titles, real-time multiplayer, and applications that bring digital worlds into physical spaces.

Along the way, I’ve led teams of developers, artists, and designers, worked on scalable game architecture and live operations, and taken projects from an early idea through release. My work spans Android, iOS, desktop, and extended-reality platforms.

In October 2026, I started Illusion Interactive to put that experience into my own games. I’m starting with mobile, with Word Search and Chill as the studio’s first release.

My AR, VR, and mixed reality work remains part of that background. The thread through it all is making interactive experiences that feel good to use.

What I bring to the work

Core

  • Unity 3D (Mobile, 2D/3D, Performance)
  • C#, Game Architecture
  • Multiplayer Game Systems

Platforms

  • Android, iOS, Desktop
  • VR, AR, Mixed Reality (HoloLens)
  • Kiosk & Interactive Installations

Specializations

  • Game Design & FTUE
  • Technical Design Documents
  • Live Ops & Game Lifecycle

Leadership

  • Team Lead (10+ members)
  • Milestone Planning & Tracking
  • Hiring & Mentoring Developers

Experience

From concept to live operations

Oct 2026 – Present

Founder & Game Developer

Illusion Interactive

  • Building independent mobile games, starting with Word Search and Chill

Mar 2025 – Sep 2026

Senior VR/AR Developer

IGRS, HTIC – IIT Madras

  • Served as technical lead for a large-scale Mixed Reality platform built using Unity
  • Led a cross-functional team of 7+ developers and artists
  • Architected a scalable Unity application integrated with a backend web platform
  • Defined system architecture for data flow between MR application and web services
  • Hired, mentored, and trained junior developers
  • Produced and maintained technical and architectural documentation

Dec 2023 – May 2024

Lead - Unity Development

Triverse Technologies

  • Led a team of 6 developers on games and apps across 2D, 3D, AR, and VR
  • Designed architecture for complex VR applications with multiplayer
  • Streamlined development processes to optimize user engagement

May 2019 – Dec 2023

Lead - Game Development

Creative Monkey Games & Technologies

  • Led development team and shipped multiple mobile games
  • Managed complete game lifecycle: concept to live ops
  • Wrote and maintained technical design documents and milestone planning

Mar 2018 – Mar 2019

VR Developer

Active Intelligence Pte Ltd

  • HoloLens app development with AI-enabled chatbot integration
  • Implemented natural speech and hand gesture interactions
  • Built infographic visualization systems in mixed reality

Nov 2015 – Mar 2018

Project Lead

Ajax Media Tech Pvt Ltd

  • Designed and produced games and 3D experiences for PC/Mobile/AR/VR
  • Built and led a game team of 10 (developers, artists, designers)
  • Directed multiple interactive projects from concept to delivery

Apr 2012 – Jun 2015

Senior Developer

House of Blue Beans

  • Created immersive 3D applications for mobile, PC, Mac, and kiosks
  • Trained and mentored junior developers
  • Delivered interactive experiences across multiple platforms

Education

MSc, Games Software Development

Sheffield Hallam University · 2009 – 2010

B.Tech, Computer Science Engineering

Vellore Institute of Technology · 2005 – 2009

Keep in touch

Let’s talk games.

Want to collaborate, talk through a project, or compare notes? I’d love to hear from you.

akilsenthil.2019@gmail.com

Selected consulting

I also help studios and businesses with game development and technical challenges.

  • Unity game development
  • Mobile performance optimization
  • Monetization & ad integration
  • Technical audits & mentoring

For short-term or longer engagements, send a little about your project.